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- Question: It won't cast a shadow, or because of the light being in the same
- place as the camera, the camera (and you) won't be able to see it?
-
-
- Mike Crumpler
-
-
- >In order for LW to cast a shadow of an object onto another, there must be
- >normals facing the shadow receiver. Casting a light from the camera
- >position onto a single sided poly that is facing the camera will not cast
- >a shadow onto an object behind it. Turning on Double Sided or turning the
- >polygon around will.
- >
- >TIP: Use a single sided poly facing away from camera to cast a shadow
- >onto other objects. The camera will see straight through it because the
- >normal is pointing the other way.
- >
- >JG
- >
- >
- Mike Crumpler
- Space Power Institute
- Auburn University, Al.
- crumpms@mail.auburn.edu
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-